Waking up, what’s this I feel, stirring my insides and swelling my heart with unmistakable blackness? Why, it’s a want for blood! I’m curious to see if some random fighting might happen on the overworld map, and would like to tinker with combat at my own liking.
So I gather the girls, and off we go traipsing parts of MoonFall. When suddenly, a way north of Saint Gorfu:
As in the old Pokémon games, a trainer aggressively makes straight for me on his bike.
Sure enough a second later we’re readying ourselves to fight in… a house?
I’m unsure as to how encountering a guy on a bike, out in the open, ultimately translates to fighting in a house; most likely, the tactical map is picked out of a random pool, which is fine.
I place my characters. Then the leader of my opponents, one quick-drawing Thug Gunner, immediately opens with Rapid Fire:
Three shots. Two hits. Minimal damage. I’ll live to see him not.
Next is my own character, Armande, and I see by the little numbers below each characters that a Thug will follow my turn:
So, let’s see if we can freeze him:
Lo! how readily comes success, when with heart I beckon. And indeed a frozen dude is a dude who skips his turn, as Zafra my Head Of Security is next to act. I move her next to an isolated thug, and mightily is how she strikes:
When his turn comes, the caitiff strikes back, and for solid damage also:
Comes Diana’s turn, and seeing how she’ll be followed by the rightmost, pink-haired thug, let’s try and replicate the earlier icy success:
Yes! Ahah, things are going splendidly so far.
Kaywin wants to join in on the fun, and goes for the first kill of this fight:
That’s my girl! To think that days ago, she was a mere mechanic, and now she’s wasting thugs with lasers.
Isutyr the Goada Naren (kinda like that name, it feels very Stargate-y) is next, and let’s try this Force Burst attack:
Pretty damn cool. Next, the Thug Gunner again tries to use Rapid Fire, again to moderate effect:
Isutyr’s previous use of Force Burst was nice, but I’ve got a couple of levels on her, and a higher Spirit stat, so I decide to show her how we human girls do it:
And down a second thug goes, his inmeats pummeled by kinetic forces.
Not one to be left out of a fight for overlong a time, Zafra is now unfortunately a little bit too far for any melee opportunity:
Using her class’ Feature, she can gain quite a bit of extra movement, but alas it doesn’t work out in this exact configuration. So I simply opt to bring her closer to the remaining thugs, and she makes good use of her shotgun:
At last the menacing and impressively healthy Thug Gunner stands alone in the now corpse-strewn room, and Diana goes for a freeze:
It’s a critical, but the damage is low and no actual freeze takes effect. Kaywin, who I guess might not-so-secretly be into BDSM, goes for something different:
After which Isutyr displays her firesome nature:
And since he is Grappled, the Thug Gunner is forced to skip his turn. Yet still he stands, with a whopping 41HP remaining. I use the most damaging attack available to me:
And bow, bow low, to my empery over the ether:
For our effort, we are recompensed with the following:
A buttload of XP, a purseload of credits, and even Electric Ammo.
Now, honestly, it was a fun combat. Moreover, I see a lot of promise in aspects such as options for movement and positioning, the importance of line-of-sight, the distinction between Features and Skills, the differents possibilities brought about by said Features and Skills, etc. I think it’s gonna be good, and very fun.
Comments are closed