Story
Memoirs of a Battle Brothel is a narrative-driven, tactical turn-based RPG with mechanics inspired by Final Fantasy Tactics and D&D 5e. Players assume the role of a Facilitator, an associate of the Courtesan’s Guild that provides much-needed services for guild members, including lodging and upkeep of facilities that attracts a wealthy clientele.
Of course, in the cyberpunk setting of MoonFall, even luxuries are often undercut with the threat of violence. Whether it’s pressure from one of the ruling crime syndicates, disgruntled nobles or even a blood contract from a private military company, the Guild finds itself beset on all sides, sometimes even from within. In order to maintain its political standing and position in the MoonFall underworld, the Guild must occasionally meet force with force, and while its members are much more renowned for their other… talents, the Guild has retained a formidable martial reputation since its founding.
Features:
- Build your own character from a variety of different backgrounds and with unique goals.
- Assemble a party of companions to assist you in and out of combat.
- Create unique character builds with four different classes and eight subclasses.
- Turn-based, tactical grid combat using the Memory Combat System.
- Build your dream establishment by adding and upgrading facilities, hiring staff, and taking on contracts from courtesans.
- Maintain diplomatic ties to the other major factions of MoonFall, affecting how they behave and react towards you later in the game.
- Choice and Consequences – your decisions will be taken into account, and there will be a reckoning, one way or the other.
- Form relationships with your companions! Your actions will impact how they view you, and whether a romance is in the cards.
- Adult content
- Side quests that aren’t copy and pasted
- A vast city to explore
- Optional hard mode (Trauma system)
- Projected 20+ hour main story
- Various ways to resolve encounters
- Skill checks!
Write your own story by choosing a background for your character. Are you a former syndicate thug who lucked into obtaining a Facilitator Writ and now dreams of riches? Maybe a former courtesan now living the easy life of retirement. Perhaps even a young spire noble and this is the first step towards starting a merchant empire. Make your mark on MoonFall, for good or ill.
Backgrounds available:
- Spire noble
- Former courtesan
- Grifter
- Street thug
- Shaper
- Corp floater (social stretch goal)
- Mercenary (social stretch goal)
- Nobody
In MoonFall, everybody needs someone to watch their back. Facilitators are no different. Your companions will come from the ranks of the Courtesan’s Guild, and perhaps a few aspirants too. Choose your party well, these will be the people pulling you out of the gunfire, and getting drunk with you, in equal measure. Each companion has a history and character-related quest line, and if you play your cards right, they might just ignore the Guild’s rule against fraternizing with facilitators. If you try real hard, you might even be able to talk a few of your companions into a romance at the same time. Courtesans aren’t known for their monogamous ways.
Why have one main storyline when you can have four? How you end these main quests will determine the future of MoonFall, and of the Guild.
The Iron Cartel
The Iron Cartel’s smuggling of the drug Narsum into MoonFall has made it wealthy beyond imagining, potentially allowing the Cartel to push the other crime syndicates out of the city entirely. But they will not go quietly. These syndicates have contracted with Stormbreaker Securities, the largest private military company in the world, to topple their leading competitor.
The Guild Shadow War
The Courtesan’s Guild is no stranger to violence, and despite the gentler aspects of their calling, Guild members are often skilled fighters. So when conflict within the guild cannot be solved with politics, it is solved by blood. MoonFall will see the young Progressives face off against the old guard Traditionalists for the future of the Guild.
The Bloody Hawk of the Spire
Somebody, or something, has been tearing through the wealthy Spire district in a series of brutal murders. A vigilante organization, the Old Watch, has mobilized to catch the perpetrator, but whether they want to execute them or recruit them is anyone’s guess.
Prelude to the Singularity
The road to the singularity starts here. The mysterious and covert Travelers Mandate has old ties with the Courtesan’s Guild, and they are now calling in favors owed.
MoonFall is a sprawling city with a population of 20 million. Anything that can be sold or bartered will be found here, from the poverty-stricken slums of the Old Quarter to the gleaming towers of the Spire. Syndicate turf wars, corporate espionage, and the machinations of the nobility are all a part of life here, and players will have a chance to experience it across five expansive zones.
- Old Quarter (slums, old watch)
- Garden District (middle class)
- The Spire (high class, Guild HQ)
- Commercial District (base of Stormbreakers, corps)
- The Knife (Coastal area, base of the Iron Cartel)
The main function of a Facilitator is to host courtesans in an establishment worthy of their notice. This means venues that attract the wealthy. The player starts off with limited resources, but as they progress through the game, they can build and upgrade the high-class facilities that courtesans require.
- Hire employees
- Contract with courtesans
- Build and upgrade facilities such as restaurants, bars, night clubs, spas, theaters, arcades and more!
- Upgrade both combat and social stats as characters gain experience
- Gain unique class-based skills and features
- Become an invincible juggernaut in battle and a sauve-talking socialite
Kit out your characters in any way you wish with a vast number of weapons and armor. Further enhance your character with body modifications and upgrades, as well as customizing equipment with attachments. You want to add a grappling hook to your guns that pull in enemies and then sets them on fire? Or armor that lets your run faster and blends in with the environment? We’ve got that.
Of the tactical, turn-based kind.
As tiny indiedevs go, I’m as underdog as they come. I’m a one-man studio who makes old-school, narrative RPGs. If you want some insight into my process and design philosophy, check out the below detailed (re: long) article about my last Kickstarter campaign and RPG, which is very similar to this one. I try to be very transparent and consumer-friendly, which is why you’ll never find microtransactions or other shady monetization mechanisms in my games. Also, no DRM outside of store-specific ones.
I make games because it’s something I’m passionate about, and it’s something I want to share with others. Solodev is definitely not for people who to make lots of money fast.
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